![way to the woods platforms way to the woods platforms](https://i.pinimg.com/736x/78/c3/ff/78c3ffc4f859df7832eaec3b64e255df--deck-design-walkways.jpg)
Games that touch on gender identity, cultural politics or mental health care.Īs a concept, this isn’t new, either.
![way to the woods platforms way to the woods platforms](https://i.redd.it/agvbyqbamga21.jpg)
While not everyone is going to make millions off their own game, it still scratches an entrepreneurial itch, Tan says: “Video games are fun for me because I get to dip my toes into all of those fields: creating, designing, modelling, sculpting, painting, engineering, composing.”Ī lot of young people have used this democratisation of resources to be innovative in a particular way: promoting ideas to improve society. “I think I’d like to go to uni after my completing my current project,” says 18-year-old Tan, who “started off making crappy little Flash games on the side for fun in about Year 8 or 9.” “You play as a deer and their fawn trying to find their way home in a sleepy, abandoned world,” Tan says. Anthony Tan is a high-school student in Australia whose surreal adventure game, Way to the Woods, is due out next year, and has already generated a lot of excitement among games journalists.